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Design & Technology

Philosophy

At Hungerford Primary Academy, we believe Design and Technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

Aims

Through Design and Technology, we aim to ensure that all pupils:

  • Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • Build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • Critique, evaluate and test their ideas and products and the work of others
  • Understand and apply the principles of nutrition and learn how to cook

Inclusion

Design and Technology itself is dedicated to inclusivity. It is a subject that encourages children to consider the needs of everybody and design solutions to problems that cater for the widest range of people. It is through Design and technology that modern solutions to ensuring inclusion are being developed.

In line with this, we recognise the importance of providing effective learning opportunities for all pupils to achieve within Design and Technology. We aim to set suitable learning challenges, respond to pupil’s diverse learning needs, and overcome potential barriers to learning for individuals and groups of pupils, in accordance with Hungerford Primary Academy’s inclusion policy.

How we teach Design and Technology

In line with the National Curriculum (2014), every D&T project includes 3 main elements.

Design

Make

Evaluate

The evaluate stage should inform a 4th element where children revise, and make improvements to, their original concept.

These elements are outlined below:

Design

This can be broken down into 3 distinct stages.

  1. Brief

Children are presented with a problem that needs to be overcome or a task with a desired outcome. They will explore ideas and different ways of achieving their goal before explaining the aim of the project and outlining success criteria to test their ‘product’ against. Using these, they will write a design brief to outline what they intend to do.

  1. Research

Children use research and develop design criteria to inform the design of innovative, functional, appealing products, that are fit for purpose and aimed at particular individuals or groups.

Children will consider:

  • Who their ‘product’ is being designed for
  • What needs that person has

 

During this stage, children will also:

  • Investigate and analyse a range of existing products
  • Understand how key events and individuals in design and technology have helped shape the world
  1. Concept

Children will generate, develop, model and communicate ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.

To do this, children consider the following aspects:

  • Which materials/components/ingredients should be used
  • How much of any material/component/ingredient will be needed (providing measurements on designs/recipes)
  • Which tools/equipment will be needed

Make

Children create their ‘product’ to fulfil the brief by:

  • Selecting from and using a wide range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing), accurately
  • Selecting from and using a wider range of materials, components and ingredients, according to their functional properties and aesthetic qualities

During this stage, children will demonstrate their technical knowledge and knowledge of food and nutrition, such as:

  • Exploring and understanding how to strengthen, stiffen and reinforce more complex structures
  • Exploring, understanding and using mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
  • Exploring, understanding and using electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
  • Exploring and understanding how to use computing to program, monitor and control their products
  • Exploring and understanding the principles of a healthy and varied diet
  • Preparing and cooking a range of dishes using a variety of techniques
  • Understanding where and how a variety of ingredients are grown, reared, caught and processed

Evaluate

Children will evaluate and, where possible, test their ideas and ‘products’ against their own design criteria and consider the views of others to improve their work.

This allows them to create new designs that improve upon the ‘products’ that were made.